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Renegade Game Studios Renegade Game Studio | Architects of the West Kingdom | Board Game | Ages 12+ | 1 to 5 Players | 60 to 80 Minutes Playing Time

£9.9£99Clearance
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About this deal

Worker placement lies at the heart of Architects. It has an end-game trigger: when the Guildhall’s full of workers. This scales in accordance with player count. Once that Guildhall’s filled-all (*sigh* tedious rhyme time!), there’s one more round. Then it’s time to work out the end-game scoring.

Once placed, a Worker will remain there for the rest of the game. Players cannot use the Town Center action to capture Workers from the Guildhall. Players continue taking turns until a set number of constructions have been completed. Once this happens, all players take 1 last turn before the game ends. There are two possible actions at the Workshop. One is paying 4x silver (2x to Tax, 2x to the supply) to take an Apprentice card. They’re in four columns of two. When you place your first worker here, you can claim any Apprentice in the first column. Place your second worker here and now you can buy any card from the first two columns. You get the idea! Whenever anyone hires an Apprentice, all the cards in that row shuffle along. A new one sits in the furthest-right space. At the game's end, players will score Victory Points equal to the number shown in the yellow flag to the left of their current level in the Cathedral.

Setup

For example, Yellow currently sits at the bottom of the Cathedral. To advance to the next level, they place a Worker in the Guildhall, pay 1 Gold and discard 1 Building Card. They reveal the top Reward Card, which gains them 1 Virtue and 1 Gold. If they remain at this level at the game's end, they will score 2 VP for their work on the Cathedral. Shuffle all Apprentice Cards and place them in a facedown pile to the right of the board. From the top of the pile, reveal and place 1 Apprentice Cards faceup in each of the 8 spaces to the right of the Workshop. The Guildhall is where players place Workers to construct either a Building from their hand, or advance work on the Cathedral . When placing Workers here, lay them flat and always place from left to right, top to bottom. The available actions are to trade any 2 pictured resources (Clay, Wood or Stone) for 1 Virtue, or any 3 pictured resources (Wood or Stone) for 1 Marble.

The second action available at the Workshop is to work on new Building Plans. When choosing this action, the current player gains Building Cards from the top of the Building Card Pile. When placing their first Worker in the Workshop, players can only hire an Apprentice from the left-most column. If placing their second Worker, they could hire from the first or second column. Therefore, if they place their fourth Worker, they can hire any of the available Apprentices. Players are reminded of this restriction by the Worker icons seen between the 2 Apprentice Card rows. Some Apprentices have an immediate Virtue effect shown on the right of their card. Any Virtue gained or lost takes effect when hiring the Apprentice. Discarding an Apprentice does not reverse this effect. It is important to note that in the final round, players may still place Workers in the Guildhall. These Workers should be placed to the side of the Guildhall. Scoring

The 2 right columns of the Guildhall are not used in this 3 player example. Therefore, when Blue placed the last Worker in the Guildhall (bottom right), this triggered the end of the game. All players, including Blue, will have 1 final turn before scoring takes place. After hiring an Apprentice, players should place them faceup in front of them. The empty space on the Main Board should then be filled.

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